ringwizard: (☾ keep tellin yourself that)
2014-03-17 01:17 pm
Entry tags:

EACHDRAIDH APPLICATION

( PLAYER INFORMATION )
- ★ NAME: Sandy
- ★ AGE: 24
- ★ TIMEZONE: EST/GMT -5
- ★ CONTACT: PP to [plurk.com profile] ampersandy
- ★ LATEST AC: N/A

( CHARACTER INFORMATION )
- ★ NAME: Haruto Souma, Kamen Rider Wizard
- ★ AGE: 24 (this is my best guess, but there's no canon age.)
- ★ CANON & CANON POINT: Kamen Rider Wizard, live-action TV, taken from after The Fateful Sengoku Movie Battle. Episodes 52 and 53 of Wizard are of extremely questionable canonicity, and as such I will not be using the events of those episodes. I will be including the movie In Magic Land, but not Super Hero Wars Z.
- ★ CANON INFORMATION: Wiki.
- ★ PERSONALITY:
"That's right. Our hope is that... you would live. It's what we wanted... and what we always will."
— haruto souma's father, moments before death. flashback, episode 9, The Dragon's Cry.


Haruto Souma is, at his core, deeply and intensely focused on one thing above all else: being the last hope for Gates and defeating Phantoms. This philosophy springs directly from Haruto's initial 'hope', in the Wizard universe a moment or concept that allows a Gate to keep going. In contrast to the dreams and desires of other Gates, Haruto's hope springs from a moment of great despair: the death of his parents after a car accident, which he walked away from largely unscathed. His parents told him 'you are our hope'. In middle school, his homeroom teacher is worried he wants to commit suicide: when he rebuffs this, it's with 'I can't die. I'm my parents' hope', not 'I don't want to die'. Haruto lives his life wanting them to be proud of them, and carrying on for their sakes. He has to help people, to be hope for people, or he'll have failed their memory. When he accidentally injures his best friend during a soccer selection match, he abandons soccer (and his injured best friend) as soon as the option arises, leaving the past behind because he's incapable of dealing with the fact that he doesn't need to be - and isn't - perfect all the time. Then comes the dark ritual called the Sabbath. As one of two survivors of a traumatic, terrible event, he latches onto his new duties with aplomb, especially the job of keeping the amnesiac Koyomi alive with a steady stream of mana. He can save Koyomi, and be hope for her and for the Gates he saves, and so he fulfills what he has misinterpreted as his parents' desire. Haruto never wanted to be a wizard, but the longer he acts as one, the more he identifies himself around it. Conversely, he hates the idea that other people should have to fight as he fights - no one should have to suffer as he suffers, or should put themselves in the danger he deals with.

"It's showtime."
— pre-battle catchphrase.


As a wizard, Haruto is flash and style, both in battle and out of it. When Shunpei begs to be his apprentice and learn magic from him, Haruto rebuffs him with 'I know everyone wants to be as cool as me, but it's just not possible' in order to let him down easily. (After all, wizards are born from overcoming great despair.) In the early stages of his relationship with Nitoh, he takes great pleasure in keeping Nitoh off-balance and annoyed at his smooth teasing, and delights in winding up the manager of his favorite doughnut shop by suggesting he'll eat one of her specialty doughnuts... and then letting her down at the last minute to request his usual. All in all, Haruto is kind of a snot. He knows he's handsome and not really the type to downplay it; he's self-possessed and self-aware, and that's as much one of his weapons as his magical rings.

Gargoyle: You're a real pain in the butt, buddy.
Haruto: Sure am. It's kind of my trademark.

— episode 10, National Security Bureau Section 0.


When transforming into Wizard and doing battle with Phantoms, Haruto is generally composed, thinking critically and fast on his feet. He's a capable fighter more than willing to use tricks and cheats, and an irritated Phantom is a Phantom in further danger of being smacked down. He knows the value of understanding your opponents, and when all things are equal, prefers not to go into more delicate situations blind. Despite this, Haruto proves himself to be impulsive, and he has bad long-term planning skills. He rushes the enemy base not long after gaining his ultimate power, only to be nearly killed, and suffers repercussions in the form of falling unconscious in the middle of battle for the rest of the day. He has a knack for turning the words of his opponents around on them: he'll copycat their speech patterns in order to mock them, or steal their sentence structure in a dramatic fashion. This skill doesn't translate well to all of his interpersonal relationships: when dealing with Gates, Haruto's kindness falls second to his logic, and he can be tactless (up to and including 'Woah! You're super-rich, aren't you?' to the face of a Gate whose house he is visiting). It falls to his assistant, Shunpei, his partner, Koyomi, or to Rinko to appeal to the emotional side of Gates, or the people who surround the Gates, because Haruto isn't very good at it.

"I'm the only one who can fight the Phantoms."
— episode 17, Another Wizard.


Haruto is vain, and likes to look cool, but there's more to it than that. He needs to look unruffled and unaffected, because if he doesn't, he can't be a shining 'last hope' for the victims of Phantoms. A visibly upset wizard is no hope at all. He dislikes leaning on people, and keeps information to himself for fear of hurting others over it. He'd rather worry at it himself until his mood clearly displays what he longs so desperately to hide: personal weakness. Haruto learns through the course of the series to show himself at less than his best, first to Koyomi and the detective Rinko Daimon, and later to his fellow wizards, Nitoh and Mayu. He tries never to be angry with the non-wizards in his life: when he snaps at his friend and assistant Shunpei, he apologizes immediately, and he's gentle with Mayu even when she admits to attempting to use subterfuge in order to steal his ultimate power, but he snaps loudly at and argues with Nitoh. Other wizards don't need him to be perfect, especially the one who's never really been impressed with or needed him in the first place, but non-combatants need special consideration. On the battlefield, however, people who aren't wizards - who can't stand up to Phantoms and win - need to stay out of his way. He is downright short and impatient with National Security Agency chief Masanori Kizaki, who distrusts Haruto's intentions, until Kizaki backs down and accepts Haruto's way of doing things. Within the power structure he stands by, however, Haruto leans wordlessly but hard on the Japanese concepts of seniority: that the more senior members of a group must be responsible for those who come after. He trusts Fueki's intentions because he was the first wizard, and attempts to care for Mayu as her senior. He does the same, initially, for Nitoh, but in a rougher way as befitting Nitoh's ego.

"I knew it, as soon as my magic disappeared. Magic's all I can do. Without it, I can't even cheer up one little girl..."
— episode 31, tears.

Mayu: Becoming a pillar... what could that mean?
Haruto: Who knows? But it means that as helpless as I am, there might be something I can do to help her.

— episode 49, the beginning of the sabbath.


Despite his teasing, show-off exterior, Haruto has a nearly bottomless well of internal kindness. He doesn't value it as much as other people do - when he temporarily loses his magic as a result of the Phantom Legion destroying Dragon, he apologizes to the victims of the week that he can't provide anything more for them, and then is surprised when the older of the two comments that Haruto's kindness, rather than his magic, was of more value than his spells in the first place. Koyomi later bookends this, in this arc and again at the end of the show, telling Haruto that his immediate and full acceptance of her, despite her body being dead, her own view of herself as monstrous ,and their situation being less than ideal, was what led her to feeling human again. Haruto is kind in action, if not always in word, and especially with strangers. His most potent anger is reserved for Phoenix - a Phantom who took Rinko's hope that somwhere in there, he was human, too, and nearly killed her - who, in Haruto's words, 'took Rinko's compassion and spat on it' - and Haruto kicks him into the sun, where he will die and revive eternally, a cruel punishment, but the only one Haruto can mete out that will prevent Phoenix from continuing his reign of terror - and for Sora - a misogynistic serial killer turned Phantom-with-his-human-mind-intact, a grotesque mirror of Haruto's triumph in the Sabbath, who murders the White Wizard and then Koyomi for his own desires. Haruto defeats and kills Sora, and tells him he's not human, no matter what mind he has. Haruto never even passes verbal judgment on Koyomi's father, the White Wizard, who attempts to murder everyone in Tokyo with a magic ritual in order to revive her, probably because he identified with that desperate desire to keep Koyomi alive. He sees himself in Fueki, and so cannot call him a monster.

"I don't want you to apologize [for unknowingly aiding in creating the Sabbath]. Especially since I want to keep that nightmare from ever happening again. Only a wizard can fight the Phantoms. And if you're the only one who can make these rings... No regrets. Let's keep moving forward."
— flashback, episode 3, Transform! Live Broadcast.


The philosophy Haruto verbally espouses several times over the course of the series is "accept what's happened in the past, and look to the present". Haruto says to "keep moving forward" after accepting what you've done - but he's not very good at living it, from day one. Haruto's inability to deal mentally with the accident he caused for Kazuya led to him picking up and leaving, breaking contact and quitting his professional-level soccer team entirely. His 'keep moving forward' becomes something more like 'run away from the past'. This ties back into his kindness and tendency to shortsell himself on his own forgiveness. He wants other people to move on without regret, because he cannot leave his own behind until he is forced to confront it: when he meets Kazuya again, he works through his conflicting feelings about soccer and injuring Kazuya through a last one-on-one match with him, which clears the air and with it Haruto's regret. He spends months attempting (and failing) to lay the Philosopher's Stone to rest, but until the Phantom Ogre creates a dark, destructive construct of Koyomi, Haruto must get through to her by verbally excising the things he never got a chance to tell her before her death, rather than by defeating her in battle. In The Promised Place, he finally verbally acknowledges that he isn't very good at keeping to his philosophy, and his friends remind him that people have to rely on each other, because of their weaknesses, and that even his inability to let Koyomi go wasn't the end of the world, which he appears to accept. He's slowly gaining the ability to follow through on his own philosophy, through trial and error.

"I'm... the last hope."
— episode 49, The Beginning of the Sabbath.


Haruto's interactions and relationship with his Phantom, the powerful Dragon, are an unsubtle indication of Haruto's self-image. Early in the series, Dragon is an ominous figure, who only surfaces unannounced in order to prevent Haruto from drowning - a fate that would kill Dragon, too. If Haruto summons him physically within a Gate's Underworld, Dragon rampages within it until Haruto takes control of him using a spell. When Haruto attempts to use Dragon's powers to defeat more powerful Phantoms, Dragon wonders idly how much Haruto can bear. Haruto responds by calling Dragon his hope, when of course what he means is that Dragon allows him to continue being hope for others. The White Wizard kidnaps Haruto in order to have him master Dragon's powers, and Dragon holds back until Haruto challenges him directly, and finally overcomes Dragon's power in order to master it and use against Phantoms. When Haruto loses Dragon temporarily, he brings him back to life through a rush of desire to save Koyomi and not give up as a wizard, ever. At the end of the series, he asks Dragon for his help in retrieving the Philosopher's Stone from Sora. Dragon notes that 'this is the first time you've used my powers for your own sake', and allows him full use of his powers. During the events of The Promised Place, Haruto goes into his own Underworld, in order to save himself from dying, because he doesn't want to die, and when Dragon comes to his aid he says 'your Underworld isn't unpleasant', a tacit understanding that Dragon exists within Haruto, instead of biding his time and waiting for Haruto to lose his resolve, so that he can take over their body.

- ★ COURT ALLIANCE:
Seelie! Haruto wants to do clear and demonstrable 'good'. His close, unspoken adherence to Japanese social customs, his clear belief in the order to responders to Phantom conflicts and his strong desire to save others not for his own advancement but for the sake of restoring equilibrium to the lives of Gates suggests that he likes the order that characterizes the Seelie. Haruto has made mistakes, but his beliefs line up with the Seelie code of chivalry. He wouldn't say that he's motivated by love - but he certainly is, inspired by the feelings he shared with Koyomi. (I interpret these feelings romantically, at least on his part.)

- ★ ABILITIES:
Haruto is a wizard, meaning he has magical powers. Unlike a classical "wizard", however, Haruto's magic is limited by the use of magic rings, through which magical power, called mana, is channeled using a belt called a Driver. Haruto's magic is derived from the enigmatic despair monster that lives in his Underworld, a dragon generally called, well, Dragon.

Haruto is capable of transforming into an armored form generally called "the Ring-bearing Wizard", or more commonly simply "Wizard". As Wizard, Haruto has nine different forms, called "Styles":
Flame Style - his most natural form, as he has an affinity for flame magic. Flame Style is offense-focused, with high speed and agility. He is capable of channeling fire to aid physical attacks in this form.
Flame Dragon Style - a powered-up version of Flame Style, Flame Dragon is a balanced form that allows Haruto to manifest his Phantom's head on his chest through a magical portal, in order to use his flame breath on his foes. When combined with the other four Dragon Styles using the DragoTimer, he can equip all four parts Dragon lends him into a form called "All Dragon".
Water Style - a water-affiliated form. Water Style is faster than Flame Style, but weaker. It does, however, allow him to breathe underwater and change the composition of his body into liquid at will using the "Liquid" spell. As with Flame Style, he can channel water to aid his physical attacks.
Water Dragon Style - a powered-up version of Water Style. Water Dragon gains an affinity for ice, and allows for the manifestation of Dragon's tail. He can freeze enemies and part large bodies of water using this form.
Hurricane Style - a wind-affiliated form. The weakest of the four base Styles, Hurricane Style allows Haruto to hover by drawing wind into small tornadoes. It is the fastest form.
Hurricane Dragon Style - a powered-up version of Hurricane Style. Somewhat predictably, it allows for the manifestation of Dragon's wings, allowing for high-speed flight. This form has an added affinity for lightning.
Land Style - an earth-affiliated form. Easily the strongest and toughest base Style, Land Style is the slowest Style, but has high defense.
Land Dragon Style - a powered-up version of Land Style, Land Dragon allows for the manifestation of Dragon's claws, and has an added affinity for control over gravity.
Infinity Style - Haruto's most powerful form. In this form Dragon unites with Haruto's armor, allowing his armor to become as powerful as a magical diamond. Comes with an ax-sword formed from Dragon himself that grows huge when high-fived while wearing the Infinity Ring. Allows Haruto to shrug off most attacks, and flashstep.

DragoTimer - this glove-like apparatus features a wrist-mounted analog timer. When activated, it allows Haruto to copy himself into four separate iterations of himself, capable of independent thought and action. Use of the DragoTimer is a massive investment of mana, and cannot be done multiple times in one day. If a hard time limit is necessary, let me know - I would guess somewhere around an hour, at most, provided he isn't doing a lot of hard fighting or using a lot of mana.

PlaMonsters are Haruto's magical familiars. They are small (hand-sized) animals that can be charged with mana and then turn back into their base ring form when that charge wears out. There are four PlaMonsters: Garuda, a hawk, Kraken, an octopus, Unicorn, a... unicorn, and Golem, which is roughly gorilla-shaped. Golem is a capable craftsman and has made both a chest to hold Haruto's rings and a powerless replica of Kousuke Nitoh's Beast Driver from stone.

A full list of Haruto's magical spells, with explanations, is available here.

Despite its technological appearance, which I presume is the side effect of needing to be sold as a toy to children, I posit that the Driver is not technologically based - rather, it uses a switch-activated mechanism that allows the Driver's hand to be swapped back and forth like a circuit, only using Haruto's internal mana reserves instead of electricity. When a Wizard Ring is scanned across the Driver, the mana circuit connects to the hand bearing the Ring, and allows the spell to be performed. The SwordGun clearly works off of magic, not gunpowder - the bullets are propelled by a red substance that's meant as shorthand for magic - there's another Driver mechanism on the gun, adding to the circuit concept. The DragoTimer appears to use an analog clock mechanism, but if that's too technological to work outside the Station, then that's fine.

Outside of his magic, Haruto is an able fighter. He uses a sword that shifts into a gun, working with both with ease. He doesn't punch people because he wears giant rings all the time, so his fighting style relies heavily on kicks and his weapon. Haruto is extremely fit, though he requires a high calorie intake in order to keep his mana regeneration high. He prefers sugars. As a former professional-level soccer player, he is a talented athlete. He's also capable of doing that magic trick that involves hovering a ping pong ball.

- ★ INVENTORY:
Most prominently, the Wizard Driver, which generally exists in the form of a hand-shaped belt buckle, and after the Driver On ring is scanned over the Driver, transforms into its main Driver form.

Haruto has all of the following rings detailed here. He is carrying all of them on his person at his canon point. He is also carrying both the DragoTimer, a glove apparatus which allows him to copy himself, and the Wizard SwordGun, a Final Fantasy VII style gunblade with a neverending supply of silver bullets. See here. He also has the AxCalibur, but that doesn't exist physically until he manifests Dragon using the capabilities of Infinity Style.

On a more mundane level, Haruto has a jacket, two t-shirts, a pair of jeans, boots, some pieces of jewelry, and a cell phone on him at his current canon point.
ringwizard: (☾ i dunno what you're talking about)
2014-01-20 09:05 pm
Entry tags:

APPLICATION FOR TU SHANSHU

Player Information:
Name: Sandy
Age: 23
Contact: pms to [personal profile] miltennious | pp to [plurk.com profile] ampersandy
Game Cast: None!

Character Information:
Name: Haruto Souma | Kamen Rider Wizard | The Ring-bearing Wizard
Canon: Kamen Rider Wizard (live action television show + four movie appearances)
Canon Point: After The Promised Place, the Wizard Portion of Kamen Rider × Kamen Rider Gaim & Wizard: The Fateful Sengoku Movie Battle.
Age: He has no canonical age, but I've settled on 25 as of the canon point above. In late 2012 he was trying out for a starting position on a professional soccer team, which puts him generally around 22. Wizard runs true to the real-life calendar, and it's canonically been six months as of the opening of the film.
Reference: Haruto Souma (Kamen Rider Wizard) | Magic Rings & Magic Stones | WizarDragon (Dragon) | Series

Setting:
The world of Kamen Rider is an Earth much likes ours in most ways. Politics and land masses are the same. History is the same. Common technology is the same. But in the shadows of this world there exist heroes who fight without hope of popular adulation and knowledge. (Some of them are better at secret identities than others.) With superheroes, of course, come their enemies: massive shadowy terrorist organizations capable of advanced, horrific science, monsters, magical alchemy, people made of coins, space aliens and other fantastical concepts exist, for real, in the world of Kamen Rider--but they're secret.

Kamen Rider Wizard adds a new spin to the Kamen Rider Universe in the form of a magical system allowing its user to cast spells, rather than magical items that grant a more vague power. Humans with high magical potential are called Gates. Gates hold within them a monster called a Phantom, who will emerge from the Gate when they lose all hope and consume them, taking their human host's memory and physical form. Haruto Souma, the Ring-bearing Wizard, was one of a number of Gates who were involved in a magical ritual called the Sabbath. Most of the Gates present were killed during the ritual, giving birth to Phantoms circumventing their own hopes. Haruto Souma was capable of fighting his Phantom and emerging physically whole from the experience with his Phantom, WizarDragon (called Dragon), compressed in his mental landscape, called his Underworld. This feat allowed Haruto the ability to use magic, thereby becoming a wizard.

Mana (maryoku, lit. magical power) is the magical power of the Wizard universe. All people contain a small amount of mana, but it's only Gates, those who hold Phantoms in their Underworlds, who have a large, harvestable amount. Any Gate who defeats their own despair and subjugates their inner Phantom is a wizard from that moment, but they must be provided a Driver in order to use magic rings or to be a transforming wizard like those who appear in the show.

Phantoms are also capable of using mana, but they do not require magic rings to do so, and their powers tend to fall under a specific avenue: Wiseman, as the Carbuncle Phantom, is capable of creating magic stones. Medusa, like the mythological figure, is capable of turning people to stone. Phoenix consumes elemental magic and returns to life each time he is defeated atop fire powers. The Phantom called Gremlin possesses the ability to teleport and sever magical bindings. Like the active emerged Phantoms of the series, wizards seem to have elemental affinities: Haruto's affinity, for example, is clearly fire, though he uses all four elements.

All wizards in the show (with one, very notable exception) received their Drivers from the mysterious White Wizard, also known as one Sou Fueki.

Wiseman, White Wizard and the Sabbath
Sou Fueki, the White Wizard who gave Haruto his powers and a mysterious girl named Koyomi who can only be kept alive by being charged with mana, s

The Ancient Wizard

Koyomi and The Philosopher's Stone

Important Players in the Wizard Universe

Everything Else (i.e. remove this header and just write the shit)

Personality:
"quote goes here"

INSERT PERSONALITY HERE and that's not a 'haruto has none' joke thank you

Appearance: Civilian Wear
Wizard Forms, with labels.

Abilities:
Haruto is a wizard, meaning he has magical powers. Unlike a classical "wizard", however, Haruto's magic is limited by the use of magic rings, through which magical power (mana) is channeled using a belt called a Driver.

Haruto's spells listing is as follows:
Engage Ring: Allows Wizard to help Gates in Phantom-caused despair by sending him into their Underworld through a Magical Portal to stop a new Phantom from being born. Destroying the Gate's inner Phantom will save their life, but also strips them of their magical potential as a side-effect to prevent repeated attacks.
Dragorise Ring: Summons the WizarDragon in an Underworld.
Connect Ring: Opens a Magical Portal between two different locations. Typically used to retrieve the WizarSwordGun, Machine Winger or DragoTimer.
Small Ring: Shrinks down the wearer drastically to less than an inch.
Sleep Ring: Puts the wearer to sleep.
Big Ring: Allows Wizard to enlarge his arms to hit enemies with. When used on the WizarSwordGun's Hand Author, it enlarges the weapon.
Light Ring: Emits a bright flash of light which brightens darkened areas and blinds foes.
Please Ring: Transfers Wizard's Mana into the wearer.
Liquid Ring: Only shown being used with Water Style or Water Dragon. Temporarily transmutates Wizard's body into a liquid-like state to make melee attacks useless or to grapple with a foe.
Copy Ring: Creates corporal copies of Wizard that move in synchronization with him. When used on the WizarSwordGun's Hand Author, it creates a duplicate of the weapon. They are unable of independent thought, and merely mimic the original.
Drill Ring: Typically used with Land Style or Land Dragon. Allows Wizard to spin at high speeds to burrow through the ground.
Smell Ring: Releases a horrible odor that emits from the wearer.
Extend Ring: Allows Wizard to elongate a part of his body.
Dress Up Ring: Changes the wearer's clothes into an outfit appropriate for the setting (i.e., a formal suit for a fancy party, a student's uniform to enter a school)
Excite Ring: Temporarily enhances Wizard's muscles to spectacular results. If in Rider form, Wizard becomes a hulking giant that can easily destroy Ghouls.
Fall Ring: Creates a hole for Wizard or anyone/anything else to fall into.
Time Ring: Allows Haruto to send someone through time. Can only be used to return time-displaced individuals to their original point in the timestream.
Flower Ring: Summons various flowers. Has been shown to create both a single daisy and a whole cloud of flower petals, so it appears to work on the user's intent rather than on a specific flower. It does not create plantable flowers.
Teleport Ring: Allows the user to teleport through space and appear in a different location. Appears to be limited to places the user already knows and has been, or can see, and is subject to being redirected by magical barriers and enchantments.
Blizzard Ring: Attacks are only compatible with Water Style or Water Dragon. Initiates a Rider Shooting called Dragon Freeze, where Wizard fires a blast of icy winds to freeze enemies in place. When not in Rider form, it allows Haruto to control ice.
Thunder Ring: Attacks are only compatible with Hurricane Style or Hurricane Dragon. Initiates a Rider Shooting called Dragon Lightning, where Wizard fires WizarDragon in the form of sentient lightning to attack enemies, though the attack is smaller if used in Hurricane Style. When not in Rider form, it allows Haruto to control lightning.
Gravity Ring: Attacks are limited to Land Style and Land Dragon. Initiates a Rider Shooting called Dragon Levitate, where Wizard fires a blast of compressed gravity at the enemy to levitate them into the air and then drop them to the ground with a sharp increase in gravity, leaving a sizable crater as a result. When not in Rider form, it allows Haruto to control gravity underneath his Magical Portal.

He has two rings whose effects vary by form: Bind, a defensive spell to hold people or things in place, and Defend, which is a shielding spell.

Bind:
Flame Style: A dome of fire that melts objects upon contact.
Water Style: A veil of water that not only blocks attacks, but can also slam into enemies to splash them.
Hurricane Style: A giant wind force appears all around Wizard that not only blocks attacks, but can also force enemies back.
Land Style/Land Dragon: A slab of stone that not only blocks enemy attacks, but can also entomb them if they charge right into it.
Flame Dragon: An eruption similar to a volcano appears around Wizard to protect him from enemy attacks.
Base (no Style): A red magical portal similar to the Connect ring forms a barrier.

Defend:
Flame Style/Flame Dragon: Metal chains.
Water Style: Liquid chains.
Water Dragon: Ice chains.
Land Style/Land Dragon: Stone chains.
Base (no Style): Red magical chains.

Haruto is capable of transforming into an armored form generally called "the Ring-bearing Wizard", or more commonly simply "Wizard". As Wizard, Haruto has nine different forms, called "Styles":
Flame Style - his most natural form, as he has an affinity for flame magic. Flame Style is offense-focused, with high speed and agility. He is capable of channeling fire to aid physical attacks in this form.
Flame Dragon Style - a powered-up version of Flame Style, Flame Dragon is a balanced form that allows Haruto to manifest his Phantom's head on his chest through a magical portal, in order to use his flame breath on his foes. When combined with the other four Dragon Styles using the DragoTimer, he can equip all four parts Dragon lends him into a form called "All Dragon".
Water Style - a water-affiliated form. Water Style is faster than Flame Style, but weaker. It does, however, allow him to breathe underwater and change the composition of his body into liquid at will using the "Liquid" spell. As with Flane Style, he can channel water to aid his physical attacks.
Water Dragon Style - a powered-up version of Water Style. Water Dragon gains an affinity for ice, and allows for the manifestation of Dragon's tail. He can freeze enemies and part large bodies of water using this form.
Hurricane Style - a wind-affiliated form. The weakest of the four base Styles, Hurricane Style allows Haruto to hover by drawing wind into small tornadoes. It is the fastest form.
Hurricane Dragon Style - a powered-up version of Hurricane Style. Somewhat predictably, it allows for the manifestation of Dragon's wings, allowing for high-speed flight. This form has an added affinity for lightning.
Land Style - an earth-affiliated form. Easily the strongest and toughest base Style, Land Style is the slowest Style, but has high defense.
Land Dragon Style - a powered-up version of Land Style, Land Dragon allows for the manifestation of Dragon's claws, and has an added affinity for control over gravity.
Infinity Style - Haruto's most powerful form. In this form Dragon unites with Haruto's armor, allowing his armor to become as powerful as a magical diamond. Comes with an ax-sword formed from Dragon himself that grows huge when high-fived while wearing the Infinity Ring. Allows Haruto to shrug off most attacks, and flashstep.

DragoTimer - this glove-like apparatus features a wrist-mounted timer. When activated, it allows Haruto to copy himself into four separate iterations of himself, capable of independent thought and action. Use of the DragoTimer is a massive investment of mana, and cannot be done multiple times in one day.

PlaMonsters are Haruto's magical familiars. They are small (hand-sized) animals that can be charged with mana and then turn back into their base ring form when that charge wears out. There are four PlaMonsters: Garuda, a hawk, Kraken, an octopus, Unicorn, a... unicorn, and Golem, which is roughly gorilla-shaped. Golem is a capable craftsman and has made both a chest to hold Haruto's rings and a powerless replica of Kousuke Nitoh's Beast Driver from stone.

Outside of his magic, Haruto is an able fighter. He uses a sword that shifts into a gun, working with both with ease. He doesn't punch people because he wears giant rings all the time, so his fighting style relies heavily on kicks and his weapon. Haruto is extremely fit, though he requires a high calorie intake in order to keep his mana regeneration high. He prefers sugars, though. As a former professional-level soccer player, he is a talented athlete. He's also capable of doing that magic trick that involves hovering a ping pong ball!

Inventory:
Most prominently, the Wizard Driver, which generally exists in the form of a hand-shaped belt buckle (as seen here), and after the Driver On ring is scanned over the Driver, transforms into its main Driver form, seen here.

Haruto has all of the following rings detailed here. He is carrying all of them on his person at his canon point. He is also carrying both the DragoTimer, a glove apparatus which allows him to copy himself, and the Wizard SwordGun, a Final Fantasy VII style gunblade with a neverending supply of silver bullets. See here. He also has the AxCalibur, but that doesn't exist physically until he manifests Dragon using the capabilities of Infinity Style.

Suite:

In-Character Samples:
Third Person:

Network:
ringwizard: (☾ you're telling me it was wizards?)
2013-04-30 09:10 pm

h m d

Hello there! Anon is on, IP logging is off, comments are screened. Be critical if you need to be, just try to stay polite, please.
ringwizard: (Default)
2012-12-13 11:49 pm

CONTACT POST

This is Haruto. I'm out, but leave me a message and I'll get back to you.

text | audio | video | physical note via familiar
ringwizard: (☾ go ahead and impress me)
2012-12-13 11:46 pm
Entry tags:

PERMISSIONS

ooc;
backtagging: forever and ever. please note that if i drop a thread with you, it probably wasn't on purpose. please feel free to let me know!!
threadhopping: probably, ask first if it's a serious thread, though.
fourthwalling: probably not, unless your character is canonically a rider fan.
offensive subjects: IC anxiety attacks are tricky territory for me; it would depend on the character. non-con or other sexual assault related trauma without advanced warning.

ic;
hugging this character: he's not fond of physical contact by any means, but feel free to attempt.
kissing this character: he's an asshole don't do it if the thread is going that way we've probably already talked it out, but just give me a heads-up, i guess??
flirting with this character: sure but he's gonna flirt back.
fighting with this character: certainly.
injuring this character: permanent injury-style stuff would need to be negotiated, otherwise should be fine.
killing this character: for plot purposes, yes.
using telepathy/mind reading abilities on this character: mind control would need to be negotiated. telepathy isn't going to work very well at all--there's another voice in his head, and it is overwhelming.

reverse permissions; if for any reason you don't want to be tagged be me, sandy, the player, or haruto in particular, please let me know. comments are screened for your privacy. don't feel like you need to explain--i'm happy to make your playing experience more comfortable!
ringwizard: (Default)
2012-11-15 03:52 pm
Entry tags:

EXSILIUM APPLICATON;;

» CHARACTER INFORMATION
Character NAME: Haruto Souma
Canon & MEDIUM: Kamen Rider Wizard (Television Show)
Canon PULL-POINT: After episode 13; he's at the Antique Shop where he lives after defeating the Valkyrie Phantom. HARUTO HAS BEEN CANON UPDATED TO AFTER EPISODE 35/THAT SORA ARC AS OF 7/4/2013.
Character AGE: 23
Character ABILITIES: Haruto is Kamen Rider Wizard, who, along with having access to a range of magical abilities connected to his various rings, is also able to don a magic-based power armor. See this; he currently has access to all four "Base" Styles and the "Flame Dragon" and "Hurricane Dragon" Styles. Haruto is also capable in battle, though don't make him punch anything.
Character HISTORY: wiki

Character PERSONALITY: Haruto Souma is, at his core, focused deeply and intensely on one thing: defeating Wiseman and the Phantom menace, and protecting anyone else from becoming a Phantom. His experience with defeating his own despair and continued brushes with Gates has left him sure that he must protect their hope, no matter the personal cost. When rescuing his 'assistant' Shunpei, who longed to be like Haruto and use magic to help people, he supported Shunpei's dream by taking the onus of it on himself. In saving his police partner Rinko, he levied up her hope of becoming a great detective by offering to help her. Since then he's helped countless people with his promise of protection, and the follow-through on it. "I'll be all the hope you need," he says to each and every one, and he means it.

The burden of being a Wizard--of being the last hope of so many--weighs heavily on him. "I never asked to be a wizard," he reveals in the first episode; "but," he goes on to say, "have no regrets, and let's keep moving forward." Haruto believes intensely in remembering and cherishing the past, but not living by it. "You are our hope," his parent's last words before their deaths, spur him to never lose his own hope. Haruto is a professional, firmly committed to his duty and to his own principles, and it deeply effects his work ethic. Once he's in work mode, he's willing to go as far as it takes to protect the Gates and defeat the Phantoms. He's all internal fire when fighting his opponents, and when dealing with police detective Kizaki obstructing his protection of a young man named Naoki out of a misguided attempt to protect Naoki from Haruto, Haruto is downright short, rolling his eyes and snapping. Anyone in on the Gates-Phantoms-Wizard scene needs to be helping Haruto or getting out of his way.

Despite that, Haruto wears an extremely cool exterior, never seeming to get terribly worked up about anything. This may partially be because he's afraid of losing control of Dragon and therefore his own existence, but it seems largely because he needs to continue being strong for his friends and for any gates he meets. A visibly upset Wizard swearing to protect you can't be much use, can he? Haruto is kind of a snot, who likes to tease and poke at his friends. He knows he's handsome and not really the type to downplay it; he's self-possessed and self-aware, and that's as much one of his weapons as his magical rings. When transforming into Wizard and doing battle with Phantoms, Haruto is generally composed, thinking critically and fast on his feet. He's a capable fighter more than willing to use tricks and cheats, and an irritated Phantom is a Phantom in further danger of being smacked down. He's sassy with both the employees of his favorite doughnuts shop (in a friendly way) and his nemesis, Phoenix, (not so much) refusing to show fear, back down, or try a doughnut flavor he's not that into. Plain sugar or bust, for Haruto Souma.

"It's showtime," he declares, when transforming, and that's indicative of his approach to both battles, and to life. Why bother doing anything if you couldn't be a little showy doing it? It's easier to take burdens when you look unburdened yourself, after all.

Canon update additions:

Haruto is canonically depressed as of his previous canon point, being around Exsilium hasn't helped, and his recent mission was the final blow. His new canon point--just past two-thirds through his canon--puts him just after the trauma of losing his magic and nearly losing his assistant, Koyomi, as a result. Despite that setback, his magic's returned to him, stronger than before, and in the process he's subjugated Dragon more thoroughly by reaffirming their existence as mutually beneficial, at least for the moment. Haruto's still not really 'well', in any sense, but he's developed coping measures, been reaffirmed by Koyomi and other characters of his worth beyond his magic, and is more skilled in handling situations that are less cut and dry than his existing experience. He'll be retaining his memories, which--combined with his canonical experiences--will be enough to help him cope effectively and adjust to life in the big city, so to speak.

Haruto is coming back harder, (he made the decision to kick a constantly resurrecting enemy into the sun for an eternity of suffering as a result of injuring his closest friend over the course of the update, for example) with stronger resolve to protect innocent people from Phantoms. His mission has been reaffirmed over and over in the gap between his canon points, reminding him over and over why he fights. Haruto's in it to win it, now, even if that doesn't mean clear-cut 'defeat x bad guy, save civilians' any more. Episodes 34 and 35 dealt with Haruto meeting Sora, the Gremlin Phantom, who is revealed to have been a serial killer before the Sabbath, and who subjugated Gremlin in order to keep control of his body and Gremlin's powers. He is what Haruto could be, and he's absolutely muddied Haruto's moral waters. He's also been in more constant contact with current game cast canonmate Kousuke Nitoh, setting him just ahead of Nitoh timeline-wise, which will not only cement an updated relationship full of antics and shenanigans, it will make them an actual team. Well, as much of a team as they get, anyway. Other characters in game will find him more relaxed in general, less concerned with the doings and mutterings of Dragon in his ear. He's always been dependable, but now he'll be able to roll with the punches better. All in all, he'll just be a little better.


» EXSILIUM INFORMATION
Chosen WEAPON: Haruto certainly has a physical weapon, but he's not going to choose to enchant that, as its effectiveness is limited only by his own power. In fact, all of his powers are only limited by his own internal well of magical energy (the translation I'm working off of uses 'mana', which I think is a good substitute). As such, he's chosen to enchant his mana! While it is suggested in canon that his mana will continue to strengthen as he does, it is also clearly spelled out that he can and does run out of mana, exhausting himself until he can recharge. He is constantly downing doughnuts, which is probably mostly because he just likes doughnuts, but they also appear to be a source of expendable energy. The enchantment will allow him to cast more and stronger spells, with less need of a nap or a meal.
Character INVENTORY: Haruto is wearing this outfit, so that's what he's got clothes-wise. He is also in possession of the Wizard Driver, his Wizard Rings (including the rings for his three PlaMonsters and the Flame Dragon and Hurricane Dragon Rings), and the WizarSwordGun.

Current spells and forms listed here.
ringwizard: (Default)
2003-10-08 01:25 am

(no subject)

Haruto Souma

MANAGER at JAMBA JUICE
Studied SPORTS MEDICINE at RP UNIVERSITY
Lives in PENNSYLVANIA
From LOS ANGELES

Friends 218
Photos XXX
Map XXX
Likes XXX
Favorites

Music

MUSIC 1

MUSIC 2

MUSIC 3
Books

BOOK 1

BOOK 2

BOOK 3

Movies

MOVIE 1

MOVIE 2

MOVIE 3
Television

TV SHOW 1

TV SHOW 2

TV SHOW 3

Sports Teams

TEAM 1

TEAM 2

TEAM 3
Interests

INTEREST 1

INTEREST 2

NTEREST 3

 Work and Education

Employers
PLACE OF EMPLOYMENT
SHIFT MANAGER • PENNSYLVANIA
JANUARY to Present
FORMER PLACE OF EMPLOYMENT
JOB TITLE • CITY, STATE
MONTH to MONTH


College
PLACE OF STUDY
Class of 20XX • SPORTS MEDICINE
PENNSYLVANIA


High
School
IDK SOME SHIT
Class of 20XX
LOS ANGELES, CALIFORNIA

 Family

FIRST LAST
Father

FIRST LAST
Mother

FIRST LAST
Brother

FIRST LAST
Sister

History by Year

DATE
EDUCATION EVENT
DATE
RELATIONSHIP EVENT
DATE
PET EVENT
DATE
EMPLOYMENT EVENT
DATE
MOVING EVENT
DATE
WELLNESS EVENT
DATE
GENERIC EVENT
DATE
BIRTHDATE

Basic Info

Birthday
DECEMBER 22, 1988
Sex
MALE
Interested In
MEN and WOMEN
Relationship Status
IN A RELATIONSHIP
Languages
JAPANESE and ENGLISH
Religious Views
ATHEIST
Political Views
DEMOCRAT
Favorite Quotations

THIS IS JUST A TEXT BOX FOR YOU TO PLAY WITH TO YOUR HEART'S CONTENT. BE AWARE THAT BECAUSE THIS IS BEING DONE INSIDE AN [LJ-RAW] TAG THAT YOU MUST DO YOUR OWN CARRIAGE RETURNS AND OTHER AUTO-FORMATTING.


ringwizard: (☾ tell me more)
2003-08-12 12:48 pm
Entry tags:

cr;

tbe
ringwizard: (◐ we will see)
2003-07-02 11:23 pm
Entry tags:

dragon permissions;;

So, Dragon is an asshole. He likes promoting despair, laughing at people, and crushing people under his foot.

If you would like to avoid Dragon tagging your network posts, just drop a comment here. He'll be openly antagonistic in the event that he does tag you, but if there are any subjects you need me to avoid, let me know!!

Additionally, if you're tagging into something where they will have physical interaction, he is capable of sensing despair. Not the cause or root of it, but the less hopeful your character is on the whole, the more they will attract his attention. If your character has some sort of ability to hamper that sixth sense, please drop me a line! He's openly antagonistic and prone to getting into fights, relying mostly on elemental magic (fire, water/ice, wind/lightning, earth/lightning), and also an ax-sword... thing... If you have any fight thoughts or hard injury limits, etc, please let me know here or in a PM or in a PP to [plurk.com profile] ampersandy or an aim message to rocketkind! I'm happy to negotiate an encounter beforehand.
ringwizard: (☾ you're telling me it was wizards?)
2003-07-01 05:56 am
Entry tags:

player info and contact;;

» PLAYER INFORMATION
Player NAME: Sandy
Current AGE: 22
Player TIME ZONE: Eastern Standard Time (GMT -5); peak RP hours are currently late nights
Personal JOURNAL: [personal profile] miltennious
IM & SERVICE: rocketkind @ aim
Player PLURK: ampersandy
Current CHARACTERS: Haruto Souma, Tsubomi Hanasaki
ringwizard: (☽ dragotimer)
2003-06-24 12:15 am
Entry tags:

spells and forms reference;

TRANSFORMATION RINGS

  • STANDARD STYLE RINGS
    • Flame Ring: Allows Wizard to access Flame Style. Also imbues his WizarSwordGun with the element of fire when scanned on the weapon's Hand Author.
    • Water Ring: Allows Wizard to access Water Style. Also imbues his WizarSwordGun with the element of water when scanned on the weapon's Hand Author.
    • Hurricane Ring: Allows Wizard to access Hurricane Style. Also imbues his WizarSwordGun with the element of wind when scanned on the weapon's Hand Author.
    • Land Ring: Allows Wizard to access Land Style. Also imbues his WizarSwordGun with the element of earth when scanned on the weapon's Hand Author.

  • DRAGON STYLE RINGS
    • Flame Dragon Ring: Allows Wizard to access Flame Dragon. Also imbues his WizarSwordGun with stronger fire magic when scanned on the weapon's Hand Author.
    • Water Dragon Ring: Allows Wizard to access Water Dragon. Also imbues his WizarSwordGun with stronger water magic when scanned on the weapon's Hand Author.
    • Hurricane Dragon Ring: Allows Wizard to access Hurricane Dragon. Also imbues his WizarSwordGun with stronger wind magic when scanned on the weapon's Hand Author.
    • Land Dragon Ring: Allows Wizard to access Land Dragon. Also imbues his WizarSwordGun with stronger earth magic when scanned on the weapon's Hand Author.

  • Infinity Ring: Allows Wizard to access Infinity Style. Also enables him to move at blinding speeds when scanned on the WizarDriver while in Infinity Style, as well as imbue his WizarSwordGun with the elements of fire, water, wind and earth when scanned on the weapon's Hand Author.


ATTACK RINGS
  • KICK STRIKE
    • Standard Styles: Strike Wizard . When used in conjunction with the Drill Ring, the attack becomes the Drill Strike Wizard.
    • Flame Style with Strike Phase: Strike End
    • Dragon Styles: Dragon Strike Wizard
    • Infinity Style: Infinity Strike Wizard

  • SPECIAL RING: Only compatible with a Dragon Style. Equips Wizard with a different part of WizarDragon's body to aid him in battle:
    • Flame Dragon: Summons the Drago Skull on Wizard's chest, which allows him to execute the Dragon Breath Rider Shooting.
    • Water Dragon: Summons the Drago Tail on Wizard's lower back, allowing him to split large bodies of water in half. He can also execute the Dragon Tail Rider Slash. When used in conjunction with the Blizzard Ring, Wizard can execute the Dragon Freeze Whip Rider Slash.
    • Hurricane Dragon: Summons the Drago Wings on Wizard's back, allowing him to fly. He can also execute the Dragon Wing Rider Slash. When used in conjunction with the Thunder Ring, Wizard can execute the Dragon Lightning Tornado Rider Shooting.
    • Land Dragon: Summons the Drago Hell Claws on Wizard's arms, allowing him to cleave through anything. He can also execute the Dragon Claw Rider Slash. If the Gravity Ring was used beforehand, Wizard can execute the Dragon Levitate Torn Rider Slash.

  • DRAGON STYLE LIMITED SPELLS
    • Blizzard Ring: Only compatible with Water Style or Water Dragon. Initiates a Rider Shooting called Dragon Freeze, where Wizard fires a blast of icy winds to freeze enemies in place. When not in Rider form, it allows Haruto to control ice.
    • Thunder Ring: Only compatible with Hurricane Style or Hurricane Dragon. Initiates a Rider Shooting called Dragon Lightning, where Wizard fires WizarDragon in the form of sentient lightning to attack enemies, though the attack is smaller if used in Hurricane Style. When not in Rider form, it allows Haruto to control lightning.
    • Gravity Ring: Attacks are limited to Land Style and Land Dragon. Initiates a Rider Shooting called Dragon Levitate, where Wizard fires a blast of compressed gravity at the enemy to levitate them into the air and then drop them to the ground with a sharp increase in gravity, leaving a sizable crater as a result. When not in Rider form, it allows Haruto to control gravity underneath his Magical Portal.

  • let it be known that the names for this shit are super dumb


OTHER RINGS THAT VARY BY FORM
  • DEFEND
    • Flame Style: A dome of fire that melts objects upon contact.
    • Water Style: A veil of water that not only blocks attacks, but can also slam into enemies to splash them.
    • Hurricane Style: A giant wind force appears all around Wizard that not only blocks attacks, but can also force enemies back.
    • Land Style/Land Dragon: A slab of stone that not only blocks enemy attacks, but can also entomb them if they charge right into it.
    • Flame Dragon: An eruption similar to a volcano appears around Wizard to protect him from enemy attacks.
    • Base: A red magical portal similar to the Connect ring forms a barrier.

  • BIND
    • Flame Style/Flame Dragon: Metal chains.
    • Water Style: Liquid chains.
    • Water Dragon: Ice chains.
    • Land Style/Land Dragon: Stone chains.


SPELL RINGS
  • Engage Ring: Allows Wizard to help Gates in Phantom-caused despair by sending him into their Underworld through a Magical Portal to stop a new Phantom from being born. Destroying the Gate's inner Phantom will save their life, but also strips them of their magical potential as a side-effect to prevent repeated attacks.
  • Dragorise Ring: Summons the WizarDragon in an Underworld.
  • Connect Ring: Opens a Magical Portal between two different locations. Typically used to retrieve the WizarSwordGun, Machine Winger or Drago Timer.
  • Small Ring: Shrinks down the wearer drastically to less than an inch.
  • Sleep Ring: Puts the wearer to sleep.
  • Big Ring: Allows Wizard to enlarge his arms to hit enemies with. When used on the WizarSwordGun's Hand Author, it enlarges the weapon.
  • Light Ring: Emits a bright flash of light which brightens darkened areas and blinds foes.
  • Please Ring: Transfers Wizard's Mana into the wearer.
  • Liquid Ring: Only shown being used with Water Style or Water Dragon. Temporarily transmutates Wizard's body into a liquid-like state to make melee attacks useless or to grapple with a foe.
  • Copy Ring: Creates corporal copies of Wizard that move in synchronization with him. When used on the WizarSwordGun's Hand Author, it creates a duplicate of the weapon.
  • Drill Ring: Typically used with Land Style or Land Dragon. Allows Wizard to spin at high speeds to burrow through the ground.
  • Smell Ring: Releases a horrible odor that emits from the wearer.
  • Extend Ring: Allows Wizard to elongate a part of his body.
  • Dress Up Ring: Changes the wearer's clothes into an outfit appropriate for the setting (i.e., a formal suit for a fancy party, a student's uniform to enter a school)
  • Excite Ring: Temporarily enhances Wizard's muscles to spectacular results. If in Rider form, Wizard becomes a hulking giant that can easily destroy Ghouls.
  • Fall Ring: Creates a hole for Wizard or anyone/anything else to fall into.
  • Time Ring: Allows Haruto to send someone through time. Can only be used to return time-displaced individuals to their original point in the timestream.
  • Flower Ring: Summons various flowers. Has been shown to create both a single daisy and a whole cloud of flower petals, so it appears to work on the user's intent rather than on a specific flower. It does not create plantable flowers.
  • Teleport Ring: Allows the user to teleport through space and appear in a different location. Appears to be limited to places the user already knows and has been, or can see, and is subject to being redirected by magical barriers and enchantments.

  • PLAMONSTERS
    • Garuda Ring: Summons then powers the Red Garuda PlaMonster.
    • Unicorn Ring: Summons then powers the Blue Unicorn PlaMonster.
    • Kraken Ring: Summons then powers the Yellow Kraken PlaMonster.
    • Golem Ring: Summons then powers the Violet Golem PlaMonster.


OTHER EQUIPMENT:
  • WIZARSWORDGUN (gunblade)
  • DRAGOTIMER (see article here)
  • AX CALIBER (sword ax)